Splatter Texture Generator for Blender
This is a node group made to generate an endless amount of splatter textures
Updated 9/28/2021
This is made for Blender and will not work in other programs. You can use it to generate and export textures to use in other programs, or use it in Blender as a transparent plane.
If you'd like to see how I made it, watch this video:
https://youtu.be/_shVogE4t3o
If you'd rather download textures directly, you can find a pack here:
joeycarlino.gumroad.com/l/VukXO
----- How to use the node group -----
- Works best with object texture coordinate
- Type "#frame" in the the "W" field to get a random texture every frame
- If you set "Random Object Switch" to 1, you can duplicate the object and get a different texture for each object, otherwise each duplicated object will have the same texture.
- "Spread" controls how dense the splatters are. If you turn it down, the droplets will get smaller.
- "Hue Range" restricts the range of random colors. It is set to 1 by default which will allow all of the hues. For example, if you set it to 0.1, the only generated colors will be purple, red, and orange.
- "Hue Override" will change the hue. When used in combination with "Hue Range" you can choose very specific colors. For example, if you set both "Hue Range" and "Hue Override" to 0, every texture will be red.
- "Saturation Override" will make the color more pale if you turn it down, and more vivid if you turn it up.
- "Value Override" will make the color more dark as you turn it down and more light as you turn it up. Turning saturation and value all the way up will result in the brightest, most vivid colors
- Setting "Choose Color" to 1, will allow you to pick a color for the texture with the "Color" field below.
- Try using the other output options if you want to mix your own shaders
- There is another material called "Principled Splatter Generator" that is already set up to use the Principled BSDF shader instead of the Emission shader.
----- How to export splatter textures -----
- Choose the amount of frames you want on the timeline.
- Set the resolution under "Output Properties", it is set to 4k by default.
- Choose your output destination, and set the file type to PNG with RGBA if you want transparency.
- Hit Ctrl+F12 to render as an animation.
THATS IT!
1 Blender File